AI Insights · Timothy · January 2022
Top 5 Hypercasual Games Performance in New Zealand - Q4 2021
In Q4 2021, the top 5 hypercasual games in New Zealand showed varied performance trends in weekly downloads, revenue, and active users. Data insights provided by Sensor Tower.
During the fourth quarter of 2021, the top five hypercasual games in New Zealand demonstrated distinct patterns in weekly downloads, revenue, and active users. Here's a closer look at their performance based on data from Sensor Tower.
Guitar - Real games & lessons from MWM - AI Music and Creative Apps experienced a notable increase in weekly revenue, peaking at approximately $577 in mid-November. Downloads showed an upward trend towards the end of the quarter, with a high of 965 in mid-December. Weekly active users remained relatively stable, fluctuating between 1.4K and 2.3K.
Makeup Artist: Makeup Games from FunLanding Game Studio had a successful start in early October with weekly revenue reaching $529. However, revenue declined significantly towards the end of the quarter, dropping to $35 in the last week of December. Downloads followed a similar trend, peaking at 4.3K in early October and gradually decreasing to 894 by the end of December. Active users saw a decrease from 7.1K in early October to around 2.9K in late December.
Suspects: Mobile Detective by Unsolved Studios saw its highest weekly revenue of $614 in early October but faced a sharp decline to $70 by mid-December. Weekly downloads also varied, peaking at 558 in late November before plummeting to just 39 by the end of December. The game maintained a relatively steady number of active users, ranging from 429 to 960 throughout the quarter.
CraftBlock HD: Building 3D Crafting Game by Citadel Games showed moderate revenue performance, peaking at $416 in late November. Downloads were consistent but low, with a peak of 383 in late September and a low of 79 in late December. Active users followed a similar pattern, decreasing from 243 in late September to 79 by the end of December.
Piano - music & songs games, another app from MWM - AI Music and Creative Apps, had steady weekly revenue around $200-$300, peaking at $333 in mid-November. Downloads were relatively low, with a peak of 283 in early October and a minimum of 97 in mid-November. Active users remained stable, ranging from 873 to 1.3K throughout the quarter.
These insights are based on data from Sensor Tower. For a more detailed analysis, visit Sensor Tower's platform.